Sunday, November 19, 2017

Campaign Inquisitoring

A small skirmish game to follow the large game over Gorgon Hive. Inquisitor Sandan Plagio is delving into the filthy utility tunnels below the city. After feeling the psychic backlash of unprecedented scale coming from the mysterious Chaos artifact, Plagio feels more information is needed than the simple request for aid that Inquisitor Melluvia Brank sent out calling him to this planet. She's been silent since Plagio got himself fully embroiled in the fighting here. He tells his scribe Y'ot to add one level of Suspicion to his file on the rival Inquisitor.

++A Custom Scenario for Furthering Story Along Towards Project Mayhem++

The Armies: This will be a small game of my Inquisitorial force vs random enemies in the catacombs below a corrupted Imperial city. The Attacker's force will consist of Inquisitor Plagio and an additional 10 Power Level of Inquisitorial units, deployed within 6" of one short table edge. The Defender's force should consist of any number of units with either the Troops role or any non-monstrous, non-unique Character.

The Battlefield: The Defender sets up a board with lots of tight alleyways, corridors, or line-of-sight blocking pipes or rock formations. Place six markers around the board following the normal rules for placing objective markers.

Something like this. It doesn't even have to be symmetrical.
Deployment: The Attacker starts with any number of units within 6" of the short board edge. The Defender's units will all start in reserves. They will then be deployed as Objectives are revealed, as described below.

The Objectives: Whenever a unit with the Inquisition keyword moves within 3" of a marker, roll a D6 and consult the chart below. Then the Defender places the appropriate model(s) in unit coherency and within that room (or within 6" of the marker) but more than 1" from any enemy models.
If the Attacker activates five markers without rolling a 6, then the sixth marker will immediately be revealed as the Clue. The Artifact Clue Objective can be moved by any model that comes into contact with it. From that point, the Clue remains with the model until it is dropped, which only happens if the model is slain or flees. The model carrying the Clue cannot move further than 9" in any single phase.

1-2 -- D6 models from any Troops unit
3-4 -- 2D6 Troops models
5 -- any Character model
6 -- Artifact Clue

Game Length: Variable. The game will end when either the Inquisitor loses his last wound or a model with the Inquisition keyword is moves the Artifact Clue to either short board edge. If the Clue is removed from the board this way by an Imperium model, Attacker wins. If all Inquisitorial units are removed from the board, or a Chaos model removes the Clue, Defender wins.

++ End Scenario ++

Make sense to everyone? I'll welcome critique, but the main point is to have a fluffy game that can be played through in less than an hour. I hope to run it at least once or twice before Big Game.

Tuesday, November 14, 2017

Meet the Project Mayhem Inquisitorial Task Force

Normally the Inquisition doesn't reveal more information than is strictly necessary. However, I have invented all kinds of backstory for many of my models and wanted to share something about all of these characters.